Nancy Drew: Message in a Haunted Mansion

You, as Nancy Drew, are invited to assist in the renovation of a Victorian mansion in Nancy Drew: Message in a Haunted Mansion! According to legend, a fortune in long-lost gold is hidden somewhere on the property and someone is determined to find it. In a house full of trap doors and secret tunnels, breaking glass and suspicious fires, one misstep means Nancy won't stand a ghost of a chance! Find the treasure using your Hidden Object skills!


Tahiti agence Nancy Drew: Message in a Haunted Mansion culturelles

This time I'm staying in a beautiful old Victorian mansion. Everything else in the game is optional see below. Step away from the fireplace, turn around and exit your room. When you go on the pattern you will exit the maze and have access to the computer files. Yay for you! Look at your journal. This walkthrough will help you accomplish the game without seeing everything there is to see. Find Diego on stairs. Check out the Parlor. In a house full of trap doors and secret tunnels, breaking glass and suspicious fires, one misstep and Nancy won't stand a ghost of a chance. Pick up the Weather Lord: Legendary Hero! Collectors Edition and read it. Could she be faking Deep Ball Defender hauntings to bring in guests? Talk with Rose.

Turn right and enter the double doors to the dining room. Using my fancy diagram up there, do the following: Put piece 1 into place. If you want to put this FAQ on your website, please ask me first instructions under general information. The symbols are in the circle like this: 1 4 10 8 9 2 3 5 6 7 So use THAT to make a list of proper Chinese symbols in order. Later in the game, it will be gone. Put it in spot 3. This is an easy enough puzzle. As you go towards the back you can see that Charlie has been living down here. Charlie Murphy -- A young workman who is helping Rose with renovations. Exit the attic and go left to the staircase. That way, if you're looking for help with a specific part of the game, it'll be easier to find. She will ask you to fix the dumbwaiter in the hall.

Go Nabcy and look at the papers on the dinning Claws & Feathers 3 that Rose has been working with. It doesn't seem to matter what you Mansioon about, because what ever is important will eventually show up and be discussed. If you already know Dolphin Dice Slots or Japanese, you can skip this step--the game uses real characters. Luckily there is something in the attic you can use to open that door. Leave Abby's room replace the spider in her jewelry box if you took the spider. Look at the painting of the child, which has the Chinese symbol for child. So once you've talked to everyone about "gum bo fu", talk to Emily again.


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Nancy Drew: Message in a Haunted Mansion - Speedrun (13:22)

Pick up the lantern and to the right above that move the loose brick and open the panel to spy on Louis. Look right again. Since you are near the parlor it would be a good time to call your friends again and ask them if they know what Gum Bo Fu means. He is usually found in the basement. There's also a fireplace with missing tiles. Exhaust all conversation. Pick up the tile, iron, and crowbar. Back away from the picture. Click on the tapestry. Move post 5 to "O". Use the key from the cellar cash register to open the hidden trap door. Turn right, then left and go back to your room. Look in the tool chest and you will find a screwdriver which might come in handy for some other chore. It must be morning time for the object you found to work, so sleep till 6 AM first if it's night-time.

Read the history book about El Diego. Snoop around and open the cash register. She is very spiritual and believes in ghosts. Turn right, then left and go back to your room. Go downstairs and use the phoenix eye on the phoenix that's missing an eye. This won't occur until after 6, I think. Place the tiles in inventory in the empty spaces. Click on the animals in order. Look at the cash register. Write that down on your list o' Chinese symbols. Once you have Diego, the spindles will begin to turn and show you three more words: Coins, False and Floor. Inside is a fire extinguisher.

You now have 3 tiles in your inventory. Turn right and enter the double doors to the dining room. In light of this, rather than breaking my walkthrough down into "chapters" or "stages," I'm just going to break it down into areas, with a checklist of important tasks at the beginning and one of optional tasks at the end. You can read them if you want. Pick it up. Turn around and click on the dumbwaiter on the left wall. They also suggest you play The Bandit's Treasure, so it would be a good idea! The six triangles fill up the rest of the phoenix design. The object of the maze game is to get through the maze duh. She also tells you that the work schedule is posted on the hutch. Moving as quickly as you can, turn left and open the cabinet in the corner. See the Hanzi symbol for child. You can find one of the missing tiles behind some books, on the bookshelf left of the desk in the room. You find a tile, along with the Chinese symbol for eye. Sponsored Links.

7 thoughts on “Nancy Drew: Message in a Haunted Mansion

  1. You should now have all three tiles. But, there are other uninvited guests, visitors from the past--spirits who want the place all to themselves. If all those things fail, take a look at this checklist of important tasks you will need to complete to solve the game the order is largely up to you : 1 Talk to all the NPC's.

  2. Go all the way down the stairs. Characters This is about all you can do in the game at this point. You may want to look at the phoenix in the book in the library or the floor of the stairwell area to remember what this phoenix is supposed to look like. Go back to see Abby, but she will be gone.

  3. You now have 3 tiles in your inventory. After snooping around the basement you can check out the attic. See the Hanzi symbol for eye. Use the screwdriver to open one of the vents in the upstairs hallway to find a speaker. The hard part is putting the pieces in place.

  4. Step away from the puzzle and talk with Rose. You can put the tiles in place when they are highlighted. Open it with the key you found in Nancy's bedpost which you opened with the screwdriver from Charlie's toolbox in the basement. Go down to the basement and play the notes on the piano. This won't occur until after 6, I think.

  5. Back away from the cash register and turn right. Look at the toolbox and take the crowbar. That means the dumbwaiter tray is now up.

  6. So if you really have no idea what to do next, first make sure that none of the four NPC's have anything to say to you, next try sleeping till morning, and then try calling Bess on the telephone for advice. In the meantime, there's more to explore. Abby faked the whole thing.

  7. Close the door on the cabinet and step away from it. Exit the computer and open the briefcase. That way, if you're looking for help with a specific part of the game, it'll be easier to find.

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