A TV show is turning the children of Fort Nightingale into zombies - but that's not the weirdest thing going on in the city! Enter this mystifying maelstrom as Clarrisa, a government agent that investigates unexplained phenomenon. Are you afraid? Or will you step bravely toward the unknown? Find out in Forbidden Secrets: Alien Town! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Set the clock hands on the clock as shown in the journal. Click on the piano to access the hidden object area. Make a mental note of the code scratched onto the bottom of the case. You will choose these after the intro scene. Interaction Cursor - This is difficult to discern at time because it looks like the regular cursor but the blue jewel at the bottom spins. Click on the statues on the left side of the far wall. Go to the Amusement Park. Use it to open the Archives. Skip - During mini-games, if you are having trouble or maybe you just don't feel like solving it, you can click on the skip button. Click on the green button next to the number 5. Go to the Fork in the Road. We've made sure to include plenty of screenshots clearly marking all key objects and detailed instructions so you'll be able to help Clarissa Anderson discover just what exactly has happened in Fort Nightingale. Go to the Railway Station.
Use the NET R2 on the stone. The need to talk to someone is not shown obviously; clicking on anything will cause the character to speak when it is time for that to happen. Enter the Archives. Hand Cursor - When your cursor turns into a hand, it means you can pick up an item and add it to your inventory and identify an Beyond Object Beyond Objects are hidden in each location. Go to the Corn Field. Enter the elevator. Enter the Flying Saucer. Go down to the Dungeon Entrance. Clicking on an area that is accessible will move you immediately to that area. Go up. Take the 34th Beyond Object. Go to the Cathedral Entrance. Pull the lever three times. Use the KEY Z2 to open the cash register. Go back to the Dungeon.
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Dig through the soil in the pot. Use the KEY Z2 to open the cash register. Then click on the tile to zoom it in. Go to Hotel Entrance. The need to talk to someone is not shown obviously; clicking on anything will cause the Secretd: to speak when it is time Forbirden that to happen. Take the EYE Y3. Play the mini-game. Go down to the Dungeon Brain Games: Chess. Light gray with lock - Unaccessible area Dark gray - Accessible area; no tasks to do Green with! Enter the Dungeon. These are items that change appearance from something that should be in the scene to not. Enter the Flying Saucer. Remove the rubbish in the fountain. Click on it to move.
Go to the Altar. Just hover your mouse over that area to bring it up. Go to the Railway Station. Magnifying Glass Icon - When your cursor turns into a magnifying glass, it means you can zoom in on an area to get a closer look. These are circled in white in the walkthrough. Remove the grill. Go back to the Dungeon. Remove the rubbish in the fountain. Take the 30th Beyond Object. Dig through the soil in the pot. Take the 33rd Beyond Object. Play the mini-game. Here you will find everything you need to play this compelling hidden object game. Place the EYE Y3 on the doll to open its mouth. Use the KEY I4 to open the drawer.
Take the 28th Beyond Object. Go to the Crypt. Click on the green button next to the number 5. Take the 32nd Beyond Object. Click on the open Ticket Office doorway to access the hidden object area. Forbldden orphaned babies The Inquisitor been placed with families, but now are like dolls with glowing eyes. Just hover your mouse over that area to bring it up. Assemble the image on the case.
Pull the lever to turn on the mixer. How are the adults alive but no longer moving? Dig through the soil in the pot. Light gray with lock - Unaccessible area Dark gray - Accessible area; no tasks to do Green with! Take the Flying Saucer E3. Remove the rubbish in the fountain. Read the diary next to the typewriter to see the sketch of the two angels. Take the EYE Y3. Take the 26th Beyond Object. Assemble the image on the case. Click on it to move. Remove the grill. Click on the Ball Drop game. Use it to open the Archives. Objects in blue are hidden and require and extra step for you to find it.