G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire finds you hot on the trail of a menacing and terrifying ghost. This vengeful ghost has damaged attractions, vandalized shops and has driven away the park patrons. Inspect the park and determine if this is indeed ghostly activity or just a cruel and disastrous hoax. It is up to you to find out who is behind the haunting at the Renaissance Faire in this exciting Hidden Object Adventure game.

You will automatically be taken to the Gates. Time to exit to the previous area via the down green arrow. Use Glue on the queen cutout 5. Click on the Sugar to add it to the flask 2. Finally, take a right. Pick up the Lever. Place the Queen cutout into the boat 4. Place the candle from your inventory underneath the flask to make glue. Click on the panel to move closer. In the next room, again you can take a right or a left. The Bad A bit on the short side. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Go back and towards the blue curtained area of the stage again. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows.

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G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire Walkthrough - Chapter 8


Homme riche G.H.O.S.T Chronicles: Phantom of the Renaissance Faire mariage islamique

Fairies: 0 Note: there are no fairies in the Theater area 1. The Bad A bit on the short side. Use the Keys on the lock to open it. Variable skill settings. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Click on the panel to move closer. Go back, moving to the middle area of the stage. Click on the electrical box above Zhu Zhu Pets red barrel. Proceed inside, going left just like before. Rneaissance visuals. Some locations have hidden objects, some have puzzles, and some have both. In the next room, again you can take Renaissabce right or a left. Click when Phsntom green up arrow appears to move into the next area.

It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Finally, take a right. In the next room, again you can take a right or a left. Go right. Fairies: 0 Note: there are no fairies in the Theater area 1. You can go right or left once inside the stage set: proceed to the left. Pick up the Keys and go back. You should find yourself in the above area. Fun puzzles. The puzzles vary from t he straightforward — finding the key to unlock a door — to the more exotic, like finding the right present to help a gnome impress his ladyfriend. Time to exit to the previous area via the down green arrow. Click on the Sugar to add it to the flask 2. Click when the green up arrow appears to move into the next area. Pick up the item inside. Variable skill settings.

Variable skill settings. Beautiful visuals. In many cases, finding the last hidden object will reveal an item that you can take with you, so that Fzire can use it to solve a puzzle somewhere else tne the park. Go back to the main scrolling stage area where you started. If you played on the easier setting the first time, switch to the harder version for your second try. Click on the Sugar to add it to the flask 2. Place the Boat from your inventory onto the moving trolley 3. Click Sparkle Unleashed it again to add it to the flask. The Bad A bit on the short side. Continue up and to the wooden panel. Click on the flask to add Glue to your inventory. Time Renajssance exit to the previous area via the down green arrow. Go back and towards the blue curtained area of the stage again. Click on the Flour to add it to the flask 3.


It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Click on the electrical box above the red barrel. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows. Go back and towards the blue curtained area of the stage again. Proceed inside, going left just like before. Go back, moving to the middle area of the stage. Pick up the item inside. You can go right or left once inside the stage set: proceed to the left. Go right. You should find yourself in the above area. Fairies: 0 Note: there are no fairies in the Theater area 1. Place the Boat from your inventory onto the moving trolley 3. Use Glue on the queen cutout 5.

Continue up and to the wooden panel. Click on it again to add it to the flask. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Pick up the Keys and go back. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows. The hint system works a bit differently depending on which path you choose, too. Place the Boat from your inventory onto the moving trolley 3. Go back and towards the blue curtained area of the stage again. Finally, take a right. Some locations have hidden objects, some have puzzles, and some have both. Click on the electrical box above the red barrel. Pick up the Lever. Place the Queen cutout into the boat 4.

7 thoughts on “G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

  1. Use the Lever on the Trap Door Release to open it. Beautiful visuals. Click on the flask to add Glue to your inventory. Go back and towards the blue curtained area of the stage again. Click when the green up arrow appears to move into the next area.

  2. If you played on the easier setting the first time, switch to the harder version for your second try. The Bad A bit on the short side. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game.

  3. Click when the green up arrow appears to move into the next area. Go back and towards the blue curtained area of the stage again. The hint system works a bit differently depending on which path you choose, too. Pick up the Lever.

  4. Use the Keys on the lock to open it. The hint system works a bit differently depending on which path you choose, too. Click on it again to add it to the flask.

  5. Time to exit to the previous area via the down green arrow. Click on it again to add it to the flask. Click on the electrical box above the red barrel. In the next room, again you can take a right or a left. Continue up and to the wooden panel.

  6. Beautiful visuals. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Use the Lever on the Trap Door Release to open it. Go right.

  7. Click on it again to add it to the flask. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. Go back to the first corridor inside the set. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy.

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