Shadow Wolf Mysteries: Under the Crimson Moon Collectors Edition

A blood moon has risen over a rural village in Southern France. Wild wolves are attacking the citizens at night as accusations fly about townsfolk turning into werewolves. Is Martha Patio really a werewolf, or has she been falsely accused to cover up another person’s secrets? Examine crime scenes to gather evidence and discover who is leaving strange coins on the victims and why. Your keen observation skills will help you uncover the liars, but be careful who you trust in this small town, or you’ll become the next victim! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


Dakar Shadow Wolf Mysteries: Under the Crimson Moon Collectors Edition catholique divorcГ©

Zoom into the dock. Remove the painting 1 to view all the items. Drag the pieces around and connect them to other pieces. Go inside the Hhe. Please look Wonderland Mahjong the screenshot for the solution M. Walk down twice. Interact with the shadow C. Gerard says that you should visit the Tailor. Zoom into the top part of the swing. Examine the front door; place the AWL in the lock. Click on the Collfctors E and the lid F ; take all available items. Exit the house. Head right. Zoom into the large statue on the right C.

Zoom into the flasks on the left. Click on the ladder to move it to the right J. Click on the right curtain to add a journal page. Zoom into the right door J. Play the search scene on the left P. Chapter 6 Return to the other side of the Cave and head right. Turn the arrow button as shown in the screenshot to solve the puzzle. Chapter 3 Zoom into the desk; click on the pages twice for the number 13 to appear E. Walk down and right. Zoom into the organ on the left 1. Examine the family tree on the back wall 6. Go into the Tavern.

Head left. Examine the bars by the window; Mystereis: the FILE on the bars 6. Pull the rug below the door; take the KEY H. He also grants you access to his equipment and removes the 2 sheets in the room. Go up the steps and you will find the fortuneteller.


Click down and go forward twice. Exit the house. Rotate the circles to form the image shown in the screenshot 8. Please refer to the screenshot for the solution. Place the KEY in the lock; turn the key twice to unlock the doors D. Click on the upper right corner 1. Walk down twice. Play the Hidden Object Scene. Examine the upper right side of the wall. Click down once. Rotate the rings using the arrows on each corner until they resemble the image in the upper center. Examine the globe next to the ladder G. Click on the door to add a page to your journal 1.

Change the numbers to to unlock the drawer. Go into the cave on the left. Go forward. Go up the right steps. Examine the right bookshelf; take the MACE 9. Return to the center of Town. Click on the center lens to reset the puzzle, if need be. Click down and go forward twice. Rotate the circles to form the image shown in the screenshot 8. Walk down. Click on Gerard. Click on the lenses in this order: 1, 4, 2, 3, for the number to appear.

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Shadow Wolf Mysteries: Under the Crimson Moon (Part 9): A New Culprit

Place the small dial on 24 and the large dial on 48 X. Examine the globe next to the ladder G. Zoom into the box 3 below the birdcage; place the KEY 4 in the lock and turn it twice. Look at the instructions for the vise grip. Zoom into the shelves on the left 4. Play the Hidden Object Scene on the right. Press the keys 2 in the order shown 3. The AXE will be added to inventory. The GLUE will be added to inventory. Zoom into the trapdoor on the ground. Zoom into the barrel on the left. Zoom into the left table; note the clock sketch 1. Take the KEY J after the puzzle has been solved. Zoom into the flasks on the left. Look through the keyhole H.

3 thoughts on “Shadow Wolf Mysteries: Under the Crimson Moon Collectors Edition

  1. Open the left closet door to look for items X. Click on Gerard. Rotate the wheels until the gems facing each other match as shown in the screenshot. Click down and enter the tent. Click on the bellows on the right to flame the fire 8.

  2. Click on the dead man E , and the organ F to add a journal page. Zoom into the crate S. Return to the center of Town.

  3. Go through the door to access the Library. Click down once. The GLUE will be added to inventory. Examine the signposts by the tree.

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