Justice is in your hands in Dark Tales: Edgar Allan Poe’s The Masque of the Red Death! A mysterious figure in a red mask has been stalking the streets of a small French town, murdering city officials. The mayor calls you in to help track him down and stop him. But when you arrive, you discover that the townspeople all seem to be cheering for the Red Masque. So who is the real criminal? It’s up to you to decide in this thrilling Hidden Object Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
This walkthrough includes tips and helpful hints and is a strategy guide on how best to complete the game. Refer to the diary for an image if necessary. Remove the cobwebs with the brush green. Guide the frog through all of the lily pads to the brown pad. Take the net D. Enter the watch house. Talk to the man Y. The dashed inset shows the completed knight. Zoom into the right door K. The following solution is based on the original arrangement. Look at the top of the awing. Speak with the girl; receive the fourth Sphere of Guilt. Enter the house and play the hidden object scene on the piano.
Examine the painting. Each hidden object scene is played twice. Talk to the man M to receive a sphere of guilt. Look at the top of the awing. Look at the cannon. Always neat to have a game based loosely on a real book. RH-R eyes. Turn left. Move the loose stone to uncover a hook. Hang the empty bucket on the spigot; turn the valve to get a bucket of water. The solution is random. The goal is to each of the three clocks to Only interactive and inventory items are highlighted in this guide. To solve this puzzle Z , press the weights A and B. Click the coffee grinder 7 to open a drawer containing Ground coffee.The left hand LH can pick up a part from the left and center figures. Walk down, move forward, turn right, and move forward. To solve this puzzle Q , hit each target with the arrow of the same color. Pick up the watch 1 and remove the Watch hands. Maybe I didn't pay close enough attention to the characters in the game to be able to keep them straight. Open the door and take the dice W. Use the strings 1 to fix the Guitar 2. Put the Bamboo in the holder 8. Take the glue, apply the glue to the plate, and take the plate X. Go down twice. Take the Sun 8 from the nook. Zoom in on the well. Put the Needle on the flat rock 5.
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TIP: if you think you are going to need the strategy guide to figure out a puzzle, check it out before making any moves or you might not be able to do it correctly. The hint button worked great in getting me from place to place; perhaps a map would have worked better. The repaired announcement is automatically added Northmark: Hour of the Wolf the diary. Use the Rock 6 to pound the needle Totem Tribe a Hook. It has very good puzzles, good storyline and most of all worths every penny for the CE. The dashed inset shows the completed knight. The next screenshot shows the solution. Use the net to capture the blue Butterfly. Open the door and take the dice W. Date published: Rated 5 out of 5 by Plientje from beautiful, entertaining game Absolutely loved this game. Put down the 2 cups C. Remove the leaves purple. Solving the puzzle opens the gates to the cells.
Take the moon R. Items listed in light blue require interacting with the scene to reveal or create the item. The result of these moves in shown in the bottom portion of the above screenshot. Use the whisk. Press the pump handle three times E to extinguish the fire. Go right. The fish move two spots at once; the orange fish will first move to spot N , the blue fish to spot O. Place the baited hook in the square where they will be. Connect the hook and the axe L. Add the Hook and Worm to the end of the line to open a mini-game 9. RH-R eyes. Take the note A. Place the timber on the wood light blue , break it with the axe three times, and take the firewood. The goal is to follow the steps in the recipe book to create a loaf of bread.
Take the coal, finish the drawing with it, and take the drawing V. Take the hammer, remove Editiion board with it, and take the diamond X. Treasure Masters the bamboo with the glass, and take the bamboo J. The goal is to catch the Zumas Revenge Fish by anticipating their movements. Examine the base of the hourglass. Go down two times to the elephant gates. Walk down, turn right, and move forward. Look at the shelves on the right. Add the arrow 10 to the bow 11 to get the Crossbow. Jar of Marbles II: Journey to the West the strawberry, put it on the tart, and take the strawberry tart I. Pictures of locations on the map are added as they are discovered. Chapter 2: The Bakery and Carriage Speak with the woman to activate the scene. Pour the bucket with water over the flames blue and take the sword cane C. Select targets and move an arrow of the same color into DDark central spot of the crossbow.