Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!
Zoom into the basket; put the disk on the lock. Look at and take the instructions Drag the brush G to the easel; take the sun H. Finally, I will say there was something about the soundtrack that made it so different. The sparse animation was ok.. Poison plants appear on the door; use the Golden Phoenix Amulet P to search for magic symbols in the scene. Go through the door to access the temple. I'm a great gramma so I watch for that kind of stuff. Listed items in HOS may be random; our lists may vary from yours. Move the dial to each of the 4 symbols and stop on them to illuminate them. Press on the red buttons to move the 6 pieces attached to it. The music was repetitive, but pleasant enough for the fairly long playing time. Pull the lower tassel again and put the dragon head on the dragon body
Turn the handle and go through the gate. Walk down and go through the top door. Wish it went on longer!! Use the broom on the cobweb and take the rhino S. Rotate the outer ring into position X. Only a few pieces will be available at a time. To solve the puzzle, press on the wings in this order: 1, 2, 3, 4, 5, 6, 8, 7, 2, and 8 U. As I noted: it's a fairy tale. Zoom into the cabinet; put the coffee cup on the saucer. Move the leaf; take the scissors 3. Take the net 5 and the cat 6. The game progresses logically and evenly from beginning through each chapter. Put the handle on the pulley J and turn the handle. Riveting storyline? Look at and take the instructionsThe ROPE will be added to inventory. Move the leaf; take the scissors 3. Pull the top tassel again; put the horn on the unicorn Once the Hint Button has told you times that there isn't anything to do here, you get it: you're done with this area. Press on the bellows twice to make the boat reach the hole on the left. Use the pieces as you find to uncover other items in the scene. No pointless cut-scenes that add little to the story. Note the symbols on each eye. The music was repetitive, but pleasant enough for the fairly long playing time. Listed items in HOS may be random; our lists may vary from yours. A bridge of levitating stones appears; take the bridge to reach the temple door W. Nope, but I haven't seen one of those for awhile. Arrange the horseshoes in the correct order using the hanging horseshoes on the left as a clue. Only a few pieces will be available at a time.
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Walk down 3 times. Put the knitting needles D on the ball of yarn E and take the scarf F. I usually am not moved to write onehowever this game was an exception!!!! Game was engaging, enchanting and fun. This is so unlike modern Spiruts adventures where each area is just another tue of the similar looking city. Take a closer look at the small cabinet; put the CHIP in it to activate a puzzle Maggies Movies: Camera, Action! the 3 bags with the arrows Play the HOP. Examine the wagon cover. Put the coins and the glass balls in the tube 11 ; take the key Things were missing that had to be located, but this wasn't so complex that I felt I had to take notes about what was still needed in each scene. Zoom into the cabinet; put the coffee cup on the saucer. The music was repetitive, but pleasant enough for the fairly long playing time. Go back into the tree house. PAC-MAN Pizza Parlor the ball to the ballista D and take the pelican E.
To solve the puzzle, press on the red buttons in this order: 3,3,3,2,2,1,1,and 1 W. Take the corkscrew 8 and use it on the cork 9. E x 2 to eliminate the green balls. Position the wheel in the middle so you can slide the feathers to the opposite side. Select two symbols to swap their positions. Return to the garden and go through the door. The areas marked in yellow represent the approximate areas of all the 7 symbols J. Drag the key A to the lock on the birdcage B ; take the empty jar C. Open the trapdoor to activate a HOP; play it. I'm too irritated by that combination to appreciate music, storyline, or graphics. Zoom into the cabinet; put the coffee cup on the saucer. Remove the small sheet and take the coins 9.
Walk down 3 times. Move the dial to each of the 4 symbols and stop on them to illuminate them. An interactive map? Put the corset over the pipe M and take the pliers N. Take the Songg 1 ; put the turtle in its matching slot 2. Put the horse Braveland the rhino in the slots U and take the saw V.
VideoSpirits of Mystery - Song of the Phoenix 04