Love Chronicles: Salvation

The evil Alura is back and this time she’s attacking your homeland! You’ve got the chance to undo her fate, but can the witch be redeemed? Behind her evil is the one who caused it all – a dark lord by the name of Zander. Stop him and undo the damage he dealt to Alura’s restless spirit!

Examine the mosaic and take the note X. Touch a pipe to rotate it. Look at the sign C. Remove the cloth and zoom into the cage U. The last part of the screenshot red shows the final solution W. Zoom into the niche 1 and take the hammer not shown. Please look at the screenshots for the solution Examines the tree hollow and touch the mirror for a cut scene. Move the frog V and then take a closer look at the well cover to activate a puzzle. Place the ground items 10 in the bowl 7. Runes placed correctly will light up. Take the note L. Return to the Rock-eating Machine. Zoom into the waterfall.

Zoom into the waterfall. Make a copy of the key to match the lock impression. Zoom into the fireflies; take six of the fireflies and place them inside the globe to light up the scene and activate a HOP. Select any two skulls to swap their symbols. Touch the buttons in the right order to defeat the element in the center of the stage. Place the emblem 1 in the slot 2 and take the matches 3. Touch a hexagon to rotate it. Touch a rune to move it to an empty spot until all tokens are on their matching color. Put the items back in their place Use the pickaxe on the wall and take the symbol 7. Remove the cloth and zoom into the cage U. Look inside the tram and take the scroll O. The puzzles were a little tiring, but all in all, a good one. Please look at the screenshot for the solution K.


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Examine the machine and change the symbols according to this C. Zoom into the fireflies; take Egyptian Settlement 2: New Worlds of the fireflies Love Chronicles: Salvation place them inside the globe to light up the scene and activate a HOP. Return to the River. Go through the door to Iron Sea: Frontier Defenders the Throne Hall. Please look at the screenshot for the solution P. Zoom into the sparkles to activate the mini-puzzle. Wish it was a longer one but it is good one to play again. Put the mushrooms 8 and the pearl 2 in the potion mixer 3 and flip the handle 9. The map is wrong sometimes, the hints button gives you more accurate tips. Find the items in silhouettes. Examines the tree hollow and touch the mirror for a cut scene. Please note that we can't help you out if you write about it in your review. Return to the Rock-eating Machine. To solve the puzzle, select the runes in the order shown

Place the handle on the pickaxe head 3 and take the pickaxe. Go forward to the Lava Pit. Maybe I change my mind when I play it in the 'hard' mode? Chapter 1 You arrive at the Village of the Light Wizards. Place the hexagons so adjacent sides match. This game had bright and colorful graphics. Zoom into the stage to activate a puzzle. Interactive items are color-coded Y. Introduction Go forward to reach the Waterfall Cliff. Interactive items are color-coded X. Zoom into the niche and place the lever in the slot Place the fin on the fish and pull on it 4. Return to the Tunnel Landslide. Go forward to the Mushrooms. Touch a rune to move it to an empty spot until all tokens are on their matching color.

Please look at the screenshot for the solution Click here to go to our help pages Charma: The Land of Enchantment to contact our Customer Support team instead. The first five sections of the screenshot shows you how each set oLve stones is affected when touched. Interactive items are color-coded T. Place the tokens in the spots of the same color and shape. Drag the runes on the board to the right spots.


To solve the puzzle H , please move the tokens in the order shown on the screenshot A and B. Use the knife on the sack and take the spiral 8. Go into the well to access the Well to the World of Evil. I just wish they'd get a better translator because a couple of items were not correct in the lists and one bit in the bonus game was completely Russian. Please look at the screenshot for the solution P. Move the frog V and then take a closer look at the well cover to activate a puzzle. Use the red button J to place your impression on the large plate. Zoom into the pillow for a HOP. Hover over an item and press the arrow to move the token in that direction. Find that the 16 feathers M. Connect the flowers so they are connected to the same amount of flowers as shown in the center. Take the STAR Spray the bottle on the bees and take the hammer G.

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[ Love Chronicles ] - Marathon

13 thoughts on “Love Chronicles: Salvation

  1. Make a copy of the key to match the lock impression. Touch the dummy and take the clover 6. Interactive items are color-coded U. Return to the Snakes. Use the knife on the sack and take the spiral 8.

  2. Go through the door. You have to repeat 3 sequences to beat the game. Interactive items are color-coded R. Return to the Forge.

  3. Return to the Chasm. Return to the Well to the World of Evil. Please look at the screenshot for the solution N. Please note that we can't help you out if you write about it in your review.

  4. Interactive items are color-coded U. Use the shears on the bush and take a bottle F. Touch a rune to move it to an empty spot until all tokens are on their matching color. Find the 12 runes. Place the hexagons so adjacent sides match.

  5. Use the cobweb 7 button on the flies. Select any two skulls to swap their symbols. Cut the rope with the sword 11 to take the board. Introduction Go forward to reach the Waterfall Cliff.

  6. Examine the statue; take the Gem I. Change the time to to get the bird 2. Place the eye on the skull 5 and take the symbol 6. Return to the River.

  7. Return to the Chasm. Watch the birds at they chirp and flap. Runes placed correctly will light up.

  8. Calm music. Use the fire 6 button on the wolf. Hints are unlimited, but you must wait for the meter to refill. To solve the puzzle, select the runes in the order shown Interactive items are color-coded M.

  9. Place the hilt on the blade and take the sword 8. Zoom into the sparkles to activate the mini-puzzle. Pretty decent amount of time, I guess.

  10. Place the T symbol on the wall 13 and take the key Use the fishing rod in the water and take the T symbol Go through the door. Remove the cloth and zoom into the cage U.

  11. Go forward on the left. Return to the Log Tunnel. Pull the lever. Chapter 1 You arrive at the Village of the Light Wizards. Note that your post won't be visible right away: our team checks it before we post it publicly.

  12. Zoom into the sparkles to activate the mini-puzzle. Examine the mosaic and place the DISC on it to activate a puzzle. Hidden-object puzzles will be referred to as HOPs throughout the guide. Zoom into the pillow for a HOP. Place the emblem 1 in the slot 2 and take the matches 3.

  13. The gems in intersecting sections can be moved from ring to ring. Zoom into the plate and take the Gem G. The solution is random M.

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