Walk the path of Arok, a prehistoric tribesman in search of his destiny in Echo: Secret of the Lost Cavern. His journey will take him into the heart of an enchanted mountain and through a cavernous maze. Armed with his wits, and the help of a mysterious spirit guide, Arok seeks out magic cave paintings to help him solve cunning puzzles and face deadly traps. Modeled after the real-world cave network of Lascaux in France, this Adventure game is sure to challenge and inspire.
Find a way to climb the tree. He gives an axe. Use the hammer on stones 1, 3, 2 and 5 until the bull walks. Climb up to look close at the outline of 3 stags. Take the piece of ice at the mouth of the cave. Toar loves it. Watch the thumb position of the handprints. Talk to Tika about the water flowing - magic spring and Klem. Turn top black bar knob to front and slide it to the left twice. On the bark, place the yellow pigment, black pigment, brush, blowgun and piece of skin. Turn 3 post top knob to front. Study each tool - scraper, knapped flint and awl and know what they are used for. Look down and pick up worked stone and tinder from the log. But the fresco is lacking a little life, a little color.
Maroc Echo: Secret of the Lost Cavern ans
Click man to Aerial Mahjong color as Zumas Revenge stags. Take skin from post and bladder from ground. Go back to the other cave and get more branches. Use the hammer on stones 1, 3, 2 and 5 until the bull walks. Enter the White Grotto and place the figurine on the oil lamps on slab that is on the ground. Solution - To throw a rock, click a rock, then click rock on man and then click on the place you want to throw the rock. Place animal fat on the stone under the slab right of the lamp and then at stone at Knight Solitaire 2 end of the slab. Turn white post 12 to get the knob to front. Then click on the red dots to rotate the 4 squares around the dots clockwise. When done, talk to Tika about Klem and being a painter. First find out which of your musical stone match the sound of the spirit stones. Be sure to check the database and the objective when they light up at top right. Exit and see how you fare with your first spear throwing. White A and yellow B are the stationary pieces.
I think regular river water works also. Pan right and click to get a drop of water from the waterflow. Go down to the rockslide and get more rocks. Tika gives back the knife for you to etch the last symbol. The ammo-pinecones will not run out. Click the hammer on each stone and find out which leg the sound reacts to. Go back and get another block of ochre pigment from the shelf on the left. Talk to Toar, a carver and learn about the great gathering. These rooms are getting repetitive. Place the shaft on flat rock, harpoon point and strap to make a harpoon. Go to flat rock by fire pit. There's a fallen dead tree on the other side of the path. The lens is used to see a close up view and purpose of the inventory item. Yep, you guessed it--another roomThis time go Straight into the cave entrance with the Brown square clicks 9. This is his signature.
Solution - Numbering the lamps top row, left to right: 1 to 7 and bottom row: 8 to Go down to rockslide. Go back to stag fresco and use the wad of hide dipped in paint on it 3xs on active spots. On the stone arch above the sticks are the slider direction icons and the rotating icons. Use the tools on the 3 test stones at bottom row. That should do it. This document may not be distributed without express written permission of the author and the content may not be altered in any way. Look outside and see the lioness waiting for you. The object of the puzzle is to play the music of the spirit to awaken them. Step by step by looney4labs: Pick up all the torches and light then go to the cave entrance with the Brown Square on the Left Vogue Tales the Sun drawing on the Right side. There's a suitably tribal feel to the soundtrack that relies on lots Gardenscapes jangled percussion and primal-sounding winds.
Place the palette on the rock and add the red pigment to it. Click on the double arrows at right wall and see if it is done correctly. You can't go up to reach the shadow. The curtains open. Then place the juniper twig on the fat. Take the strap, black pigment and block of ochre pigment from the rock shelf. Click on puzzle to restart. Do this for all 7 stones. Then make the bull move by hitting the correct stones repeatedly until it moves. See a fire pit. The object of the puzzle is to make the bull move. Once a match is found and the sound is made one after the other, the spirit image will appear on the stone at bottom right. Arrange the icons in correct sequence of your adventure by clicking an icon red and then move to the icon you want to replace it with and get a spinning shell cursor. Give the core flint to Toar and get a knife.
Do this again to the other pigments. Note that clicking on the lamps will light or unlit other lamps. Exit the cave. Click on red and black animal outlines to start the puzzle. Take the left path close to the water. He wants you find his bullroarer and he will give you something that might help. Toar loves it. Tika stands by the river's edge where there's a broken bridge. Click to light the oil lamp. Click on the legs and antler. You are now standing at the other end of the water cavern. Pick up the strap left of flat rock and stick with hole engraved with a bear right of the flat rock. Use the tools on the 3 test stones at bottom row. Pick up branches from the ground. Use the reed on yellow and red pigments to make orange pigment.
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