Puppetshow: Return to Joyville

Travel back in time to help stop a terrible fire that started Felicia down her destructive path in PuppetShow: Return to Joyville! This time traveling adventure takes you back to Joyville when Felicia was a small child. With the help of Felicia, try to stop the fire that incinerated her fathers theater. This fire horribly burned Felicia, and caused her to turn evil. By changing the past, Felicia hopes for a chance at redemption. Discover who the true villain is in this captivating adventure!


Pour Puppetshow: Return to Joyville qu'est qu'un

Replace the stopper and take the saw. Tear down the wallpaper on the left wall. Big Fish has so many great games. Add the telescope to the stand. Use the garden shears on the grass on the right to get the frying pan. Press the up and down buttons to Funny Pets the instructions. We visit each scene twice. Open the face visor and take the clasp. Move down two scenes, then move forward. Use the lamp to see take the lamp from your inventory and Ikibago anywhere on the scene to activate it. Click on the cart Worlds Greatest Temples Mahjong start a hidden object hunt. Please look at the screenshot for the solution J. You will see a brief cutscene of the stage. Hover your mouse over the vertical or horizontal line to adjust it. Add the pins.

It seems less dark this time around, and there are fewer smaller items that caused some problems in its predecessors. Add the shell lock. Press Reset and then press the arrows in the following order: Press Start, then press d, d, u, u, u, d, d, d, d. Pull the third pin from the top twice to unlock the door. Items collected throughout the game go into your inventory, located from the Tools button at the bottom left of the screen. Click on the gargoyle. Beautiful graphics and it's worth it at the end to see what happens to Felicia. Click on the bike. Open the drawer; take the opera glasses E. Click on Ornella. Please look at the screenshot for the solution J. Click on the icing to ice the cake layers, then click on the layers to stack them, then take the cake. Just be warned that the previous games are rather easy and some of them quite short.

Press the up and down yo to see the instructions. Add the propeller, then press the red button to get the lock part. Click on the junk to start a hidden object hunt. Hard mode has an even longer filling Hint and Skip meters, active areas are not indicated by sparkles and there are no black bar tips. Animations too is an improvement. The following is one possible solution. Walk down and go through the left door to access the ticket booth K. Take the propeller. Move the log and take the glove. Use Puppetshow: Return to Joyville red button in the middle to swap numbers from the different dials. Drag the quill B Charma: The Land of Enchantment the inkpot C and take the signature D. Leave and go back into the first room on the left. Once you have found all the Joyviple, a snake is added to your inventory. Click on Help below the puzzle for instructions on how to solve the puzzle.


Once you have found all the items, a wrench is added to your inventory. Select the cherub and all available spaces will light up; select the spot you want to go to. To swap lock parts between squares, click the blue button. Click on the four fish to lower them and get the sun. Use the hairpin to loosen the large red button, then take the button. Push the trolley and go forward. Click on the balcony. Open the window to activate a HOS; play it. Walk down twice. Move the x-ray to the window to get the x-ray. Take the mouse key. Turn over the shoe to get the gum. Click on the buttons to remove the panels to gain access to the wires. Zoom into the jester; remove the hanging puppet. Go back to the second corridor.

Open the drawer to get the opera glasses. Click on the door on the far left. Move down four scenes, then move toward the stage, go backstage right and climb the ladder. Talk to the little girl in the corner. Click on the factory door. Items collected throughout the game go into your inventory, located from the Tools button at the bottom left of the screen. Use the pitched stick in the pipe to get the ornamental piece. Press on the pastry bag E and then on the 3 cake slices; take the cake F. Put the coin K into the slot on the side of the cash register; take the check L. Less eye straining in other words. To rotate a piece, hover your mouse over it. Put the brushwood in the hole, then light it with the lighter. Click on the frame 6 and add the tile. Take note of the combination: A1 B3 C2 D1. Take the cork.

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Puppetshow 4: Return to Joyville [CE] Walkthrough (Part 1 of 2) (Main Game)

Go forward; watch Felicia run into the theater. Click on the junk pile to start a hidden object hunt. Should suit anyone. Start with A since the number 5 is written below it. To solve the puzzle, have the red rider on top, the blue rider in the middle and the green rider at the bottom. Take the polygon. Leave the house, move forward, then go through the door on the left. Move down, then walk up the left path. It will be removed from the board and you have more empty spaces to work with. Click on the umbrella stand. The blue rider must finish first, green second and red third. Touch the woodpecker V and take the caterpillar W. Advanced: Slower recharge and only sparkles on HO scenes. The mini-games are mostly on the easy side.

8 thoughts on “Puppetshow: Return to Joyville

  1. The arrows can only move in the direction they are pointing to. Talk to the Puppeteer J. Move the x-ray to the window to get the x-ray. Take the chest key.

  2. Exit the shop; go left and enter the left door. Go through the curtains on the right I. Rearrange the characters according to the image on the tapestry.

  3. Remove the nozzle from the hose and take the screw. Once you have found all the items, cutting pliers are added to your inventory. The FILE will be added to inventory. Animations too is an improvement.

  4. Once you have found all the items, a panel key is added to your inventory. Put the honey in front of the bear. Open its head panel and take the carabiner that falls out. Less eye straining in other words.

  5. Take the club from its hand. Then press d, d, u. Move the lens to get the snowflake. Replaying my PuppetShow games. Open the can to get the rabbit.

  6. Talk to the little girl in the corner. Tear down the wallpaper on the left wall. Use the saw on the chest panel. Move the cherub on the blue chip next to the cherub with the red heart.

  7. Open the bag to get the frog. Move your cursor over every aspect of a scene, especially if you are playing in Advanced or Hard mode. Click on the thing to start a hidden object hunt. Move the bag to get the tic-tac-toe board.

  8. Continue moving the ornamental pieces towards it to match up the patterns. It seems less dark this time around, and there are fewer smaller items that caused some problems in its predecessors. Click through the dialogue. Go back to the giant beanstalk; go through the left door and then through the curtains.

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