Travel back in time to help stop a terrible fire that started Felicia down her destructive path in PuppetShow: Return to Joyville! This time traveling adventure takes you back to Joyville when Felicia was a small child. With the help of Felicia, try to stop the fire that incinerated her fathers theater. This fire horribly burned Felicia, and caused her to turn evil. By changing the past, Felicia hopes for a chance at redemption. Discover who the true villain is in this captivating adventure!
Pour Puppetshow: Return to Joyville qu'est qu'un
Replace the stopper and take the saw. Tear down the wallpaper on the left wall. Big Fish has so many great games. Add the telescope to the stand. Use the garden shears on the grass on the right to get the frying pan. Press the up and down buttons to Funny Pets the instructions. We visit each scene twice. Open the face visor and take the clasp. Move down two scenes, then move forward. Use the lamp to see take the lamp from your inventory and Ikibago anywhere on the scene to activate it. Click on the cart Worlds Greatest Temples Mahjong start a hidden object hunt. Please look at the screenshot for the solution J. You will see a brief cutscene of the stage. Hover your mouse over the vertical or horizontal line to adjust it. Add the pins.
It seems less dark this time around, and there are fewer smaller items that caused some problems in its predecessors. Add the shell lock. Press Reset and then press the arrows in the following order: Press Start, then press d, d, u, u, u, d, d, d, d. Pull the third pin from the top twice to unlock the door. Items collected throughout the game go into your inventory, located from the Tools button at the bottom left of the screen. Click on the gargoyle. Beautiful graphics and it's worth it at the end to see what happens to Felicia. Click on the bike. Open the drawer; take the opera glasses E. Click on Ornella. Please look at the screenshot for the solution J. Click on the icing to ice the cake layers, then click on the layers to stack them, then take the cake. Just be warned that the previous games are rather easy and some of them quite short.
Press the up and down yo to see the instructions. Add the propeller, then press the red button to get the lock part. Click on the junk to start a hidden object hunt. Hard mode has an even longer filling Hint and Skip meters, active areas are not indicated by sparkles and there are no black bar tips. Animations too is an improvement. The following is one possible solution. Walk down and go through the left door to access the ticket booth K. Take the propeller. Move the log and take the glove. Use Puppetshow: Return to Joyville red button in the middle to swap numbers from the different dials. Drag the quill B Charma: The Land of Enchantment the inkpot C and take the signature D. Leave and go back into the first room on the left. Once you have found all the Joyviple, a snake is added to your inventory. Click on Help below the puzzle for instructions on how to solve the puzzle.
Once you have found all the items, a wrench is added to your inventory. Select the cherub and all available spaces will light up; select the spot you want to go to. To swap lock parts between squares, click the blue button. Click on the four fish to lower them and get the sun. Use the hairpin to loosen the large red button, then take the button. Push the trolley and go forward. Click on the balcony. Open the window to activate a HOS; play it. Walk down twice. Move the x-ray to the window to get the x-ray. Take the mouse key. Turn over the shoe to get the gum. Click on the buttons to remove the panels to gain access to the wires. Zoom into the jester; remove the hanging puppet. Go back to the second corridor.
Open the drawer to get the opera glasses. Click on the door on the far left. Move down four scenes, then move toward the stage, go backstage right and climb the ladder. Talk to the little girl in the corner. Click on the factory door. Items collected throughout the game go into your inventory, located from the Tools button at the bottom left of the screen. Use the pitched stick in the pipe to get the ornamental piece. Press on the pastry bag E and then on the 3 cake slices; take the cake F. Put the coin K into the slot on the side of the cash register; take the check L. Less eye straining in other words. To rotate a piece, hover your mouse over it. Put the brushwood in the hole, then light it with the lighter. Click on the frame 6 and add the tile. Take note of the combination: A1 B3 C2 D1. Take the cork.