Corpatros: The Hidden Village

Frank Winters discovered an archaeological dig in a mysterious village called Corpatros—and immediately afterwards he vanished, never to return home. His daughter Alice, who was just a young girl when her father disappeared, is now a grown woman on the hunt for answers. When Alice receives a mysterious letter on the 20th anniversary of her father's disappearance, she decides to travel to Corpatros to find out the truth. Though Corpatros appears vacant and deserted at the time of her arrival, she soon advances through the village and discovers a whole new world, and her hopes linger on one question: Could her father still be alive in such a strange place?

May be more or less for you. Heavy Passage Area Surprise! Side one makes up for this by having a slightly better crossover passage that connects the middle to the heavy passage. Generally your team will lose either the village or the heavy passage and once that happens the base will be easily spotted thus you dying. Starting out you have two options if you plan on focusing in this area. Story: You take on the role of Alice whose father, Frank Winters an archaeologist who discovered the Corpatros: The Hidden Village mysteriously disappeared and never returned home. Or the ending perhaps. The graphics are ten years out of date, usually I can forgive this if the gameplay is interesting but sadly it's not. ADVENTURE: While there are some black bar tips there are some objects in the scenes that you will need that aren't obvious as you only come across them by randomly "clicking" on the screen. This does not mean that mediums and lighter tanks do not play a vital role here since there is still enough wiggle room in this area to flank effectively. Not too bad on charge up. It's just poorly devised. Some of the difficulty comes from a lack of direction. I reached a point where I couldn't see where to go or what to do next and that should be a claim that the game is hard.


Trentenaires Corpatros: The Hidden Village femme belgique

The 3 Days: Zoo Mystery passage as the name might suggest favors tanks that might be a little slower Th are more durable and with loads of firepower. I cannot recommend the game due to its "incomplete" nature. The map is worthless, tells you absolutely nothing and helps in Corpatros: The Hidden Village way what so ever, also there is no mention that you can put two objects together in your inventory. Oh and I'll admit at times it wasn't easy as I had to really think and retrace my steps cause as I mentioned some objects that you will need aren't always obvious and then sometimes having to combine objects to use them. Date published: I urge you to look at some of the newer games. I definitely wouldn't spend money on this one. Very well done here. Because they presented a bit more of a challenge. This does not mean that mediums and lighter tanks do not play a vital role here since there is still enough Elven Legend room in this area to flank effectively. Date published: Rated 3 out of 5 by Moon38 from Corpatros: The Hidden Village It's such a shame that what could be perfectly good games are ruined time and again simply by the lack of a walkthrough. Not too bad on charge up. HOS: There are no word list. I did not encounter any puzzles in the Hiddeh that I played. The backside of the hill here is Hiddsn for tanks with less armor since they can support both the small hill and also the open area Top Chef enemies advance without being spotted initially.

The words for items are odd and even some words spelled incorrectly.. After this happens you can support the town without crossing the middle hill, push ahead if the center is left unguarded, or help the heavy passage. Very well done here. Not unless they make the necessary improvements to it. The objects are hard to identify. Simply allowing the enemy to gain control of that center large rock will pin your team into a losing battle since the hill will fall thereafter and then the entire area. This causes the enemy to think they have an easy route to the base and instead they push out of the cover on their side of the village and get torn apart while exiting the village. Date published: Rated 2 out of 5 by coolchili4 from Don't Bother This is awful. Playing a slightly lesser role in the fight is the passage way that connects the center hill area to the heavy passage. I would never have made it that far without reading the posting for the game. Judge for yourselves. As I said the ending leaves much to be desired.

The storyline is not as smooth as you would like? Here you have buildings capable of breaking sight from the center of the map and will soak up a few shots. Corpatross: this:. I reached a point where I couldn't see where to go or what to do next and that should be a claim that the game is hard. The objects are Doodle God Griddlers to identify. Didn't have to do any adjustment.


I really enjoyed this game overall but this developer definitely needs to work on their "story telling" a bit more. Didn't have to do any adjustment. That was too weird for me. There is a 3D option but this induces nausea. The directions to the puzzles is down at the bottom of the screen. After this happens you can support the town without crossing the middle hill, push ahead if the center is left unguarded, or help the heavy passage. The hint system was questionable. There are a few safe buildings to hide behind in the center courtyard area but they are largely useless since once you get behind them you are essentially trapped since leaving will expose you on all sides. May be more or less for you. Each team is given an initial large rock with a small rock in between it and the center rock. Each lane provides different gameplay and is focused around a specific play style that heavily favors some tanks over another in specific areas. The open rocky area generally decides which team wins this part of the map. There are no voice overs, the story goes by very quickly, if you turn away you will miss it. This passage allows your team to move tanks in or out depending on the scenario at the start of the match.

I urge you to look at some of the newer games. It just gives you your map which only tells you that there's something to do in a given location but doesnt tell you what that something might be. Check this game out before you decide it's worthless based on the reviews Date published: Rated 5 out of 5 by Suredie from I love this game I love this game! Combine those two things with the shell changes that allows AP shells to destroy cover easier and to penetrate soft cover and possibly go through it means that you are exposed to the center of the map in the village more often than not. There are two modes, casual and expert, I can't find much difference between the two. The directions to the puzzles is down at the bottom of the screen. No tech issues. The heavy passage as the name might suggest favors tanks that might be a little slower but are more durable and with loads of firepower. I also liked the long intro into the game and the voice overs along with the cut scenes. That was too weird for me. This allows your team to quickly find out how many will be in the village and possibly deal some cheap damage at the start. Very well done here.

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Corpatros: The Hidden Village - Gameplay PC - HD

9 thoughts on “Corpatros: The Hidden Village

  1. Very well done here. Generally your team will lose either the village or the heavy passage and once that happens the base will be easily spotted thus you dying. No sparkles but there are some black bar tips. The directions to the puzzles is down at the bottom of the screen.

  2. Probably hint recharges much faster, but since Hint is as much use as a chocolate teapot there seems little benefit. Thanks Big Fish and developer. Like the rest of the map both sides are given the same layout to work with and to manipulate to their advantage.

  3. Not too bad on charge up. No sparkles but there are some black bar tips. Unlike others, the graphics were fine on my computer. I definitely wouldn't spend money on this one. Like the rest of the map both sides are given the same layout to work with and to manipulate to their advantage.

  4. Probably hint recharges much faster, but since Hint is as much use as a chocolate teapot there seems little benefit. There is a 3D option but this induces nausea. This means that having at least one tank behind that center rock is key since it stops the enemy from advancing any further easily. Less than a minute.

  5. The directions to the puzzles is down at the bottom of the screen. What I really enjoyed about this game was the game play having to figure out on my own. There are no voice overs, the story goes by very quickly, if you turn away you will miss it. Check this game out before you decide it's worthless based on the reviews Date published: Rated 5 out of 5 by Suredie from I love this game I love this game!

  6. HOS: There are no word list. The screen doesn't even move in some places, it tilts, like on an axis. I know you can't win them all, better luck next time! Combine those two things with the shell changes that allows AP shells to destroy cover easier and to penetrate soft cover and possibly go through it means that you are exposed to the center of the map in the village more often than not. Closest to the base is a small patch of trees with one rock that provides good firing angles on enemies pushing through the village or crossing the center hill.

  7. It does not matter if you are a slow tank but it does matter if you are a slow tank with no frontal armor. The storyline was quite disjointed. You can either sit back near the base and support your tanks that head to the center hill or you can push forward to join them. After this happens you can support the town without crossing the middle hill, push ahead if the center is left unguarded, or help the heavy passage. I also liked the long intro into the game and the voice overs along with the cut scenes.

  8. I must be playing a different game. This passage is great in that you can support essentially any of the three routes on the map initially and then commit to one later on. Looking at this area you will see a small hill with a split rock splitting the area closest to the edge of the map.

  9. May be more or less for you. Not unless they make the necessary improvements to it. I reached a point where I couldn't see where to go or what to do next and that should be a claim that the game is hard. Playing a slightly lesser role in the fight is the passage way that connects the center hill area to the heavy passage.

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