Gothic Fiction: Dark Saga

Rescue your daughter and escape a cursed school in Gothic Fiction: Dark Saga! After moving to a small town in rural England, you and your daughter, Hannah, head out to visit a local school. But the brochure didn't mention anything about the ancient evil lurking there, waiting for one last soul to complete her insidious plan. Can you rescue Hannah before she becomes part of the school's terrible legacy? Find out in this spine-tingling new Hidden Object Puzzle Adventure game!

Go through the center door to reach the washroom. Go through the portal and then go forward after the ghosts disappear to reach the burial village. Direct the light beam over the tree roots. Look at the mirror and wipe it with the RAG D. Game will appear boring but just keep on, you'll love it. This game was well worth the price. Go forward. Select any 3 items to add them to the bottom slots; then press Play G to view your selections. The school basement 1 and 2 , the school hall 3 and 4 , in the abandoned garden 5 , in the water tower 6. Move the limbs in the position shown in the screenshot to unlock the door S. Zoom into the hole in the brick wall and take the Book Page S. Rotate the disks using the arrows on both sides of the puzzle until the lines from the images on the outer circle are connected to the matching ones in the inner circle. Remove the peg K. Access the locker and use the KEY on the lock. The graphics are just amazing with subtle humor to boot.

Memorize the location of the matching runes; then press on any rune and the markings will no longer be as visible. Return to the water tower outside the generator room. Great for memory work. Look at the bed; take the Book Page T. Examine the broken columns; move the straw and take the RUNE 3. Go through the right door to reach the auditorium. Select the 5 boards marked in green to automatically add them to the path 1. Return to the hallway in the admin building. Look at the legend to see what each icon represents I. Talk to the girl on the steps. Return to the office in the admin building. Zoom into the left door; open it and go through it P to access the hallway. Place the pieces on the edges first and work your way in. Click on the Orb M in the lower right to obtain a Hint.

Keep rotating the pieces until you have them in correctly. Its depth is huge! Take the Book Page V. Look at and pull the lever T to raise the curtain. To solve the puzzle, press on the arrows in this order: F and G x 4. You have to have all five photo pieces to be able to complete the puzzle. Walk down 4 times to return to the alleyway. Use the button O to rotate the disk. Please look at the screenshot to see the order in which the pieces should be added Return to the alleyway; turn right, and then forward to reach the pond beach. Go through the center door to reach the washroom. Go through the door to access the right wing. First the pro's and the reason I gave it 5 stars. Did help out as I scratched my head thinking where am I and how do I get back? Talk to the girl on the steps.

Vie Gothic Fiction: Dark Saga gratuit cherche

Date published: Rated 5 out of 5 by gfehse from Loved, Loved Haunted Legends: The Stone Guest Collectors Edition game!! Date published: Its depth is huge! The ghost appears. Read the Notes to view the information you collect along the way K. The story line was quite good and the music was excellent, The puzzles were excellent for the most part - if I have to say anything negative about this game it would be that there is an awful lot of going backwards and forwards and a jump to feature on the map would have been very useful. Return to the boiler room. Zoom into the box J. No HO, just puzzles, some easy, some hard. Return to the theater hall on the first floor of the school. This is a game for people who like to solve puzzles and who are critical thinkers. Your goal is to put the sphere into the flask on the left. Put the TAP in the pipe; spin the tap A. Did help out as I scratched my head thinking Gothic Fiction: Dark Saga am I and how do I get back? Go through the door.

Zoom into the plants to activate a puzzle. Unless I totally missed it. Move the numbers to the correct spots; once a number is in the right spot, it will depress on one of the buttons. Clicking on a sun part will cause dots to appear on the puzzle; choose one of the dots to travel to. Walk down and go through the portal to reach the sanctuary. Note: some of the colors are a bit faded on the clue, make sure you look carefully. Go through the portal W to reach the school hall. Please look at the screenshot to see the order in which the pieces should be added Click on the podium, take the Book Page, then connect the plug. Hints - If you get stuck and don't know what to do next, you can click on the hint button in the bottom right hand of your screen. Move the items marked in yellow and take all the picture pieces below them and put them in place. Hand Cursor - When your cursor turns into a hand, it means you can pick up an item or interact with an object in some way. Dont get discouraged with the first half hour.

Memorize the location of the matching runes; then press on any rune and the markings will no longer be as The Dreamatorium of Dr. Magnus. Select the 10 Gothc pieces marked in green to automatically add them to the crystal ball Z. Examine the light housing and put the OIL on it Y. The graphics are just amazing with subtle humor to Dxrk. Examine the chains on the ground; open the lock and put the KEY in the lock A. Click to start Ancient TriJong.


5 thoughts on “Gothic Fiction: Dark Saga

  1. Go left to reach the theatre hall X. Move the bed. Using the control elements, light the bulbs as shown in the hint. Go forward. Figuring out what to do next was challenging, even more so if you do not play the easiest level.

  2. Examine the shower; take the RAG C. Walk down and go through the portal to reach the sanctuary. Arrange the picture correctly.

  3. Enter the correct code by using a trial and error method. Pull on both levers L and M. You will automatically enter the sanctuary. Please look at the screenshot for the solution M.

  4. Open the latch and enter the basement M. Go through the portal W to reach the school hall. Return to the office in the admin building. Zoom into the number pad to activate a puzzle.

  5. Note this area for later. The story line was quite good and the music was excellent, The puzzles were excellent for the most part - if I have to say anything negative about this game it would be that there is an awful lot of going backwards and forwards and a jump to feature on the map would have been very useful. Untie the ribbons in pairs. Open the book 3. Date published: Rated 5 out of 5 by rpggramma from Had fun with this one.

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